Jan 14, 2017

Level Editor User Experience Survey

The SuperTux Team wishes you a happy and successful new year.

Since the release of SuperTux 0.5, we have received a lot of feedback on the editor, much of which has been very positive. Some of this feedback comes in the form of levels, some as feedback on IRC or in the forums. The team would like to thank you for voicing some of your thoughts and ideas, and encourage you to keep telling us what you think so that we can continue improving the game.

However, we also noticed several usability problems in the user interface. We want to ensure the level editor is easy to use for our players, so we wish to collect more detailed feedback in the form of a survey.

It would help the team out a lot if you could fill in the form here.

Nov 5, 2016

SuperTux 0.5.1

This is a bugfix release fixing some smaller problems that were reported after the release of 0.5.0. It mostly features changes to the behavior of the level editor, and adds some options that were missing but should have been included in the stable release 0.5.0.

If you’d like to help with SuperTux development, you can find more resources in our wiki at Please get in touch with us. The fastest way is usually IRC, but please wait if you don’t get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.


  • Editor: Tilemap: Add an option to change the draw target
  • Editor: Add an option to snap objects to the grid (this will make it easier to add objects to a nice location in levels)
  • Editor: Camera: Remove autoscroll option, as it is deprecated and should not be used anymore
  • Editor: Fix an issue where some areas in the editor would be excessively large relative to the window/screen size

Source tarballs and builds for Windows (32-bit and 64-bit) as well as OS X/macOS are available on the Downloads page, or via GitHub.

Nov 2, 2016


For all of those who really enjoy playing SuperTux, we have a small announcement to make: We’re now accepting donations!

After some time of looking at available options, we have now decided to take donations via PayPal and Bitcoin.

See the Donate page for more details (including information about transaction fees, which you should read).