SuperTux

Nov 5, 2016

SuperTux 0.5.1

This is a bugfix release fixing some smaller problems that were reported after the release of 0.5.0. It mostly features changes to the behavior of the level editor, and adds some options that were missing but should have been included in the stable release 0.5.0.

If you’d like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don’t get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.

Changes:

  • Editor: Tilemap: Add an option to change the draw target
  • Editor: Add an option to snap objects to the grid (this will make it easier to add objects to a nice location in levels)
  • Editor: Camera: Remove autoscroll option, as it is deprecated and should not be used anymore
  • Editor: Fix an issue where some areas in the editor would be excessively large relative to the window/screen size

Source tarballs and builds for Windows (32-bit and 64-bit) as well as OS X/macOS are available on the Downloads page, or via GitHub.


Nov 2, 2016

Donations

For all of those who really enjoy playing SuperTux, we have a small announcement to make: We’re now accepting donations!

After some time of looking at available options, we have now decided to take donations via PayPal and Bitcoin.

See the Donate page for more details (including information about transaction fees, which you should read).

Donate Bitcoins


Sep 25, 2016

SuperTux 0.5.0

The SuperTux team is excited to announce the availability of the stable release 0.5.0 after less than a year of development. The most prominent change for this release is a new in-game level editor which allows you to create levels and worldmaps on-the-fly from within SuperTux itself. We would like to apologize for publishing the 0.4.0 release with a large number of issues.

In order to improve the Forest Island in the future, please help by filling out the poll at https://docs.google.com/forms/d/e/1FAIpQLSe8_nxdagVCHV2s7SX517aDTkEQLVXCA6KaufbPHBxyFtuH_Q/viewform.

If you’d like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don’t get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.

Changes:

  • In-game level editor
  • Improved levels in Antarctica and Forest Island
  • Language packs are fixed
  • Engine performance improvements
  • Extended the scripting API: gradients are now scriptable
  • Added a few more tiles and music
  • New console commands and command line options (related to the editor)
  • Various other bugfixes of issues reported since the v0.4.0 release
  • And more (minor) improvements and changes

A big thanks to Hume2 and Tobbi, who worked very hard on the new in-game level editor, and also all of our translators who worked very hard to translate the new strings in time.

Source tarballs and builds for Windows (32-bit and 64-bit) as well as OS X/macOS are available on the Downloads page, or via GitHub. Linux binaries can be downloaded from OBS.