Mar 14, 2026
SuperTux 0.7.0
The SuperTux Team is pleased to announce the stable release of version 0.7.0! You may wonder what took us so long to develop another release. Over the past couple of years, we’ve made dozens of changes and improvements to the game, bringing it to a much more polished state. As such, this is likely one of the biggest releases since Milestone 2! Despite that, SuperTux remains the trusted run’n’jump game as you know well… but with this update, it should bring it into a much more finishable state moving forward.
Here are some of the most notable changes since the previous release:
- Brand new sprites and abilities for Tux: slope sliding, strong buttjumping, rock rolling, and crawling
- Revamped graphics for most backgrounds, tiles, objects, and badguys
- Complete level design + story rework of the Story Mode, Revenge in Redmond, and Bonus Island I
- Not only new NPCs (e.g: Granito) and enemies (e.g: DiveMine, Fish, and Corrupted Granito), but also revamps for numerous enemies such as: GoldBomb, Igel, Ghoul, and both bosses (Yeti and Ghost Tree)
- New music
- Level editor revamp
- Local multiplayer mode
- New gameplay mechanics such as glinted enemies, keys, the item pocket, and unlockable bonus islands via Tux Dolls
- Many internal improves and code refactoring, such as moving to SimpleSquirrel
- Improvements to compilation/porting, including CMake refactor, Android revival, and Flatpak builds
And many more changes and bugfixes not listed here! Really, check the game out to see all the changes!
Thank you so much for the patience everyone had regarding this update. Feel free to report any bugs to our GitHub. We appreciate everyone’s support in keeping this game alive! Happy SuperTuxing! – The SuperTux Team
Android NOTE: For most modern Android phones, you’ll likely want armv8a. Save NOTE: If you played during the betas for v0.7.0, note that your saves for story mode will not work right away, as they are saved as .old files, which can be manually converted into the new save format, but we encourage you to start a fresh save as we’ve polished some bits. Of course, old saves for story mode will also be invalidated, but will be backed up as well as if you still want those.
Download
More info and downloads at the GitHub release page!
Trailer
Check out the official trailer for SuperTux 0.7.0!
Development Summary
Check out our latest Development Summary video to get a glimpse of some of the main new features!
Dec 29, 2025
SuperTux 0.7.0 BETA 1
The SuperTux Team is ecstatic to announce the first beta release of v0.7.0. This is perhaps one of the largest facelifts to the base game since the introduction of Milestone 2! It features completely redone worlds, new artwork, new music; all from the ground up. As such, it may feel entirely different from the previous game, but the overall premise remains true to its roots.
It is a bit difficult to cram it all in one snippet over the years of this release’s development; so we’ll try to keep it brief.
Some of the most significant changes include:
- A complete overhaul of World 1 (Thanks to RustyBox)
- A complete overhaul of World 2, Rooted Forest (Thanks to RustyBox, Servalot, bruhmoent and FrostC)
- New assets for Tux, Badguys, Backgrounds, Tilesets, and other Miscellaneous (Thanks to RustyBox, FrostC, bruhmoent and FilipOK)
- Complete revamps for Gold Bomb, Igel, Spidermite (Tarantula), etc. (Thanks to RustyBox for graphics, MatusGuy for code)
- Complete revamp for Ghoul. (Thanks to RustyBox for graphics, weluvgoatz for code)
- Add new badguys (and an NPC!): Granito (& Big Granito), Root Sapling, Corrupted Big Granito, etc. (Thanks to RustyBox for graphics, MatusGuy for code)
- New music (Thanks to SnugglyBun, Servalot, RodirodDude, bruhmoent, and Chitan)
- Overhauled Bonus Island 1 (Thanks to FrostC, Servalot, weluvgoatz, RustyBox, bruhmoent, Sevenberry, and tylerandari12)
- Revamped Level Editor and QoL changes (Thanks to Swagtoy, Tobbi)
- New Cutscenes (Thanks to Narre, RustyBox and FrostC)
- Local multiplayer mode (Thanks to Semphriss)
- Android Revival & Improvements (Thanks to MatusGuy, Swagtoy)
- Tux sliding, rock powerup, crawling, buttjump improvements (Thanks to weluvgoatz)
- Tux dolls to unlock worlds (Thanks to provigz)
- New Yeti Boss Fight (Thanks to MatusGuy)
- New Ghost Tree (Thanks to Hypernoot, RustyBox for graphics, MatusGuy for polishing, FilipOK for hit sound)
- Item Pocket (Thanks to MatusGuy)
- Improved Autotile (Thanks to mrkubax10, tylerandari12, Eauix)
- CMake Refactor + making the game actually build (Thanks to Swagtoy, MatusGuy, tobbi)
- Glinting badguys (Thanks to bruhmoent)
- Flatpak builds (Thanks to Swagtoy)
- Squirrel default arguments (Thanks to provigz)
- Switch to Simplesquirrel (Thanks to MatusGuy and provigz)
- Display music metadata in the level editor (Thanks to James C. De Ricco)
And so so so many more from a ton of contributors, that probably all got missed!
Thank you all for the incredible patience, considering it took us a long time to get here. Please report any and all bugs you come across, especially those you consider game breaking, and also help with translation on the Transifex. We’ll quickly iron them out and will be available for a little while to crush any nasty issues. We have entered a feature freeze so no new feature requests can slip in for 0.7, especially those which change strings. You can also hop in our IRC and Discord (on the README), which are both bridged to each other as well to talk with us!
And of course… Thank YOU, from the bottom of our hearts, for keeping this game alive! – SuperTux Team
Download
More info and downloads at the GitHub release page!
Development Summary
Check out our latest Development Summary video to get a glimpse of some of the main new features!
Dec 24, 2025
SuperTux Christmas 2025 Newsletter
Hello SuperTux Community,
As a tradition, we’re releasing another Christmas Newsletter for this year.
It’s been a very eventful, busy, but also incredibly productive year for the development of SuperTux. As a result of our collective hard work over the past few years, SuperTux 0.7 is right around the corner. We will soon release a beta version for everyone to try out.
0.7 will feature more improvements, graphics and features than any release of SuperTux ever before. Of course, such a big release wouldn’t be possible without you - the SuperTux community. It has shaped this game to become what it is today, for which we’re incredibly thankful! As such, we would like to invite you to test the upcoming beta thoroughly and report any issues on the SuperTux bug tracker (see links at the top). Also, we’re always looking for new coders, testers, translators, level designers, etc. If you want to help, please consider checking out our socials (see links at the top).
Here’s a summary of the changes present in SuperTux 0.7. Don’t forget to check out the SuperTux Development Summary video at the end of the newsletter for an in-depth showcase of the major features and improvements.
Features
- Various enemies, such as the Ghoul received a full rework, alongside a plethora of bug fixes and tweaks,
- A completely revamped and modernized Level Editor (thanks to swagtoy and Tobbi),
- Introduction of the Glinting mechanic, to accomodate for the removal of the frag level stat,
- A completed revamp of the Yeti and Ghost Tree bosses (thanks to weluvgoatz, MatusGuy and Hypernoot)
- The completion of the graphical revamp (thanks to bruhmoent, FrostC and FilipOK)
- Reorganized credits,
- New objects (e.g. Editor Comment, Big Snowball),
Music
- Even more tracks were added to the game’s soundtrack from various contributors, such as bruhmoent and Servalot.
Thank you for playing SuperTux and we’re looking forward to another great year of SuperTux development in 2026!