Jekyll2024-01-28T13:36:52+00:00https://www.supertux.org/feed.xmlSuperTuxSuperTux is an open-source classic 2D jump'n run sidescroller game in a style similar to the original Super Mario games.SuperTux Christmas 2023 Newsletter2023-12-23T00:00:00+00:002023-12-23T00:00:00+00:00https://www.supertux.org/news/2023/12/23/christmas-newsletter<p>It’s Christmas time! Here’s a summary of the most important aspects of SuperTux development progression, during 2023!</p>
<h3 id="worlds">Worlds</h3>
<ul>
<li>Full Icy Island remake.</li>
<li>On-the-way Forest World remake.</li>
<li>Work-in-progress Corrupted Forest remake.</li>
<li>Full remake of Revenge in Redmond.</li>
</ul>
<h3 id="features">Features</h3>
<ul>
<li>Added badguys, such as Granito, Corrupted Granito, Root Sapling. Updated others, such as Igel, Zeekling. New Yeti sprites are on the way!</li>
<li>Many new (some on-the-way) features, such as custom main menu levels, script menu overhaul, worldmap screenshot previews, editor toolbox scrollbar, etc…</li>
<li>A lot of bugfixes!</li>
</ul>
<h2 id="future-plans">Future plans</h2>
<p>v0.7.0 is estimated to release in August 2024, where we have planned to also include the following:</p>
<ul>
<li>New Ghost Tree sprites + revamp.</li>
<li>Yeti update with new abilities.</li>
<li>Introduction of more cutscenes.</li>
<li>Bonus Island 1 remake.</li>
<li>Christmas Special remake.</li>
<li>Halloween Special remake.</li>
<li>More new music.</li>
</ul>
<p>Check out our <a href="https://github.com/SuperTux/supertux/wiki/Story-Mode-Roadmap">Story Mode Roadmap</a> for Story Mode future progression plans!</p>
<p>If you would like to help with development, you can <a href="https://www.supertux.org/contact.html">contact us</a>. Merry Christmas, and Happy SuperTux-ing!</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/Wcqat_b8ft8" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen=""></iframe>It’s Christmas time! Here’s a summary of the most important aspects of SuperTux development progression, during 2023!Bonus Island 2 Revamp: Vote for your favourite levels!2023-06-09T00:00:00+00:002023-06-09T00:00:00+00:00https://www.supertux.org/news/2023/06/09/bi2-revamp<p>We have prepared a <strong>survey</strong>, where you can vote on which levels you want to see revamped for the new (now forest themed) <strong>Bonus Island 2</strong>!</p>
<h2 id="levels">Levels</h2>
<p>You can vote for <strong>forest levels</strong> from:</p>
<ul>
<li><strong>Bonus Island 3</strong></li>
<li><strong>Bonus Island 4</strong></li>
<li><strong>The pre-v0.6 Forest World</strong> (i.e. v0.3.0 to v0.5.1), which are no longer present in the current Rooted Forest in Story Mode!</li>
</ul>
<h2 id="vote-here"><a href="https://docs.google.com/forms/d/e/1FAIpQLSe6FX7ddBsGZSbOqv7fklsvvWlQoHrNOgHNBJnQcIv3ad3xPQ/viewform">Vote here!</a></h2>We have prepared a survey, where you can vote on which levels you want to see revamped for the new (now forest themed) Bonus Island 2!SuperTux Christmas 2022 Newsletter2022-12-25T00:00:00+00:002022-12-25T00:00:00+00:00https://www.supertux.org/news/2022/12/25/christmas-newsletter<p>Almost every Christmas recently, the SuperTux Team has had an update to release. However, this year there is unfortunately no update. It is not because there was no progress made; it’s quite the opposite! There are so many improvements that have been added, so many more in progress, and so many more that still have to be worked on for the next update, that it was decided best to hold off on an update for this year.</p>
<p>So instead of an update, here is a run-down of the progress for the next update:</p>
<h2 id="improvements-made-in-2022">Improvements made in 2022</h2>
<p>Most of the major improvements made to SuperTux in 2022 include:</p>
<ul>
<li>World select</li>
<li>Local Multiplayer</li>
<li>Complete revamp of tile graphics</li>
<li>Sliding</li>
<li>Crawling</li>
<li>New iceflower behavior</li>
<li>Heavy Crate</li>
<li>Root Crusher</li>
<li>More fish enemies</li>
<li>Revamp of addon menu</li>
<li>Check for updates</li>
<li>New sprites for some enemies</li>
</ul>
<h2 id="works-in-progress">Works in progress</h2>
<p>A lot of improvements are still WIP, such as:</p>
<ul>
<li>Finding a way to not break old levels with new graphics</li>
<li>Improvements to earth flower behavior</li>
<li>New backgrounds</li>
<li>Keys and locked doors</li>
<li>More menu improvements</li>
<li>New sprites for Tux and Penny</li>
<li>More new sprites for more enemies</li>
<li>Updates to every level in the base game</li>
</ul>
<h2 id="more-improvements-to-be-made">More improvements to be made</h2>
<p>And some new improvements have yet to be started, such as:</p>
<ul>
<li>Improvements to boss behavior</li>
<li>Addition of minibosses</li>
<li>Inclusion of shops</li>
<li>More graphics</li>
<li>Other smaller features</li>
</ul>
<p>So in short, there is still a lot of progress to be made, alongside the progress that’s already been made. 0.7.0 is going to be a relatively large update for SuperTux, and hopefully you all enjoy it when it is done.</p>
<p>If you would like to help with development, you can <a href="https://www.supertux.org/contact.html">contact us</a>. Merry Christmas, and Happy SuperTux-ing!</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/ura_OqMlt9A" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen=""></iframe>Almost every Christmas recently, the SuperTux Team has had an update to release. However, this year there is unfortunately no update. It is not because there was no progress made; it’s quite the opposite! There are so many improvements that have been added, so many more in progress, and so many more that still have to be worked on for the next update, that it was decided best to hold off on an update for this year.SuperTux 0.6.32021-12-23T00:00:00+00:002021-12-23T00:00:00+00:00https://www.supertux.org/news/2021/12/23/0.6.3<p>The SuperTux team is excited to announce the release of SuperTux 0.6.3 after approximately 1.5 years of development. This release introduces many new features; perhaps the most new features in a long time!</p>
<p>Some of the most significant changes include:</p>
<ul>
<li>WASM compilation! SuperTux nightlies can now be played directly in the browser (thanks to Semphris). See below for a link to an online version.</li>
<li>Added swimming (thanks to Daniel and Zwatotem)</li>
<li>Added walljumping (thanks to Daniel)</li>
<li>Autotiles (thanks to Semphris)</li>
<li>Updated animations (thanks to Alzter, Daniel and RustyBox)</li>
<li>Refreshed many contrib worldmaps (thanks to Servalot)</li>
<li>Many updates to paths, with easing, bezier curves, path sharing between objects, and more (thanks to Semphris)</li>
<li>Remade the crystal tileset (thanks to Alzter and RustyBox)</li>
<li>Many new snow tiles (thanks to Daniel)</li>
<li>Many new objects, like the sideways bumper and falling blocks (thanks to Daniel)</li>
<li>Custom particles (thanks to Semphris)</li>
<li>A new rublight object (thanks to HybridDog)</li>
<li>Official binaries for FreeBSD, Linux 32-bit and Ubuntu Touch (thanks to Semphris)</li>
<li>Added in-game progress statistics (thanks to Semphris)</li>
<li>New color picker based on OKLab (thanks to HybridDog)</li>
<li>Add-on creator, to easily create add-on packages with your world (thanks to Semphris)</li>
<li>Rework of the Revenge in Redmond worldmap (thanks to RustyBox)</li>
<li>Added timeshift ambience in the worldmap (thanks to Semphris)</li>
<li>Skippable cutscenes (thanks to Semphris)</li>
<li>Editor auto-saves at regular intervals (thanks to Semphris)</li>
<li>Optional integration with Discord (thanks to Semphris)</li>
<li>Updated translations, of course (thanks to translators)</li>
</ul>
<p>And these are just the most significant changes; there are plenty of other small features and bugfixes for you all to explore :)</p>
<p>You may be wondering, “If there are so many changes, why not release 0.7.0?” The SuperTux Team would like to make significant progress on the story mode, including things such as finalizing the first two worlds and beginning work on the final two, before 0.7.0 is released. If you would like to help expedite the development of 0.7.0, you can <a href="https://www.supertux.org/contact.html">contact</a> us and help develop from there.</p>
<p>Source tarballs and builds for Windows (32-bit and 64-bit), OS X/macOS and Linux (via AppImage) are available on the <a href="https://www.supertux.org/download.html">Downloads</a> page, or via <a href="https://github.com/SuperTux/supertux/releases/tag/v0.6.3">GitHub</a>. Additionally, you can play SuperTux 0.6.3 online at <a href="https://supertux.semphris.com/play/">https://supertux.semphris.com/play/</a>.</p>
<p>Thank you, Merry Christmas, and happy SuperTuxing!!</p>The SuperTux team is excited to announce the release of SuperTux 0.6.3 after approximately 1.5 years of development. This release introduces many new features; perhaps the most new features in a long time!SuperTux 0.6.22020-05-14T20:05:00+00:002020-05-14T20:05:00+00:00https://www.supertux.org/news/2020/05/14/0.6.2<p>The SuperTux Team is excited to announce the availability of SuperTux 0.6.2. This release fixes a number of bugs that were reported after 0.6.1. It also features reworked graphics and levels.</p>
<p>Other changes include a power-up counter in the hud, new sprites for the door, a new tileset and several new badguys. But overall, this release is supossed to celebrate our anniversary (May 2000) with a little surprise Add-On, which can be found in the contrib levels!</p>
<p>Changes:</p>
<ul>
<li>A new worldmap, “Revenge In Redmond” celebrating SuperTux’s 20th anniversary, which includes new enemies and sprites !!!</li>
<li>New and improved backgrounds and sprites</li>
<li>Improvements to many levels in the Icy Island and forest world</li>
<li>Speed improvements for levels using a huge amount of lava tiles</li>
<li>An issue causing the bridge in the forest world to not be shown in certain cases was fixed</li>
</ul>
<p>If you’d like to help with SuperTux development, you can find more resources in our wiki at <a href="https://github.com/SuperTux/supertux/wiki">https://github.com/SuperTux/supertux/wiki</a>. Please <a href="https://github.com/SuperTux/supertux/wiki/Contact">get in touch with us</a>. The fastest way is usually <a href="https://github.com/SuperTux/supertux/wiki/IRC">IRC</a>, but please wait if you don’t get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.</p>
<p>A big thanks to all of our translators who worked very hard to translate the new strings in time.</p>
<p>Source tarballs and builds for Windows (32-bit and 64-bit), OS X/macOS and Linux (via AppImage)
are available on the <a href="/download.html">Downloads page</a>, or via
<a href="https://github.com/SuperTux/supertux/releases/tag/v0.6.2">GitHub</a>.</p>The SuperTux Team is excited to announce the availability of SuperTux 0.6.2. This release fixes a number of bugs that were reported after 0.6.1. It also features reworked graphics and levels.SuperTux 0.6.12019-12-15T17:42:00+00:002019-12-15T17:42:00+00:00https://www.supertux.org/news/2019/12/15/0.6.1<p>The SuperTux Team is excited to announce the availability of SuperTux 0.6.1. This is first and foremost a bugfix release that fixes reported issues after the release of 0.6.0 a year ago, however, we also introduced a lot of other changes, such as new graphics, levels and other game content.</p>
<p>Changes:</p>
<ul>
<li>Rework of the first 3 Bonus Worlds</li>
<li>Added 3 new bonus worlds to the core game</li>
<li>Improvements to the story mode</li>
<li>Addition of Ghost Forest to the Story Mode</li>
<li>New Backgrounds and Music by BlasterMaster</li>
<li>Tiles and Sprites Improvements by Alzter, weluvgoatz and RustyBox</li>
<li>New enemy: The Ghoul</li>
<li>Fixes and optimizations (Fixing buggy controls, game speed, etc.)</li>
<li>Level Editor Improvements, Fixes and Optimisations</li>
<li>Revamp of the Credits Menu</li>
<li>Blocks (and other objects behaving like blocks, such as lanterns) no longer jitter when stacked on top of one another</li>
<li>Trampolines as bonus block contents no longer hurt Tux</li>
<li>An issue causing music not to get saved in the level editor was fixed</li>
</ul>
<p>If you’d like to help with SuperTux development, you can find more resources in our wiki at <a href="https://github.com/SuperTux/supertux/wiki">https://github.com/SuperTux/supertux/wiki</a>. Please <a href="https://github.com/SuperTux/supertux/wiki/Contact">get in touch with us</a>. The fastest way is usually <a href="https://github.com/SuperTux/supertux/wiki/IRC">IRC</a>, but please wait if you don’t get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.</p>
<p>A big thanks to all of our translators who worked very hard to translate the new strings in time.</p>
<p>Source tarballs and builds for Windows (32-bit and 64-bit), OS X/macOS and Linux (via AppImage)
are available on the <a href="/download.html">Downloads page</a>, or via
<a href="https://github.com/SuperTux/supertux/releases/tag/v0.6.1">GitHub</a>.</p>The SuperTux Team is excited to announce the availability of SuperTux 0.6.1. This is first and foremost a bugfix release that fixes reported issues after the release of 0.6.0 a year ago, however, we also introduced a lot of other changes, such as new graphics, levels and other game content.SuperTux 0.6.02018-12-23T21:10:00+00:002018-12-23T21:10:00+00:00https://www.supertux.org/news/2018/12/23/0.6.0<p>The SuperTux team is excited to announce the availability of the stable release 0.6.0 after almost two years of development.</p>
<p>Changes:</p>
<ul>
<li>Complete redesign of the icy world and forest world (Thank you, RustyBox and Serano)</li>
<li>Complete revamp of our rendering engine, the game should be much faster than it was previously</li>
<li>We now support OpenGL 3.3 Core as well as OpenGL ES 2.0, thus allowing SuperTux to be run on the Raspberry Pi, and potentially WebGL.</li>
<li>A few graphics have been updated, and effects have been added
<ul>
<li>The save bell was reworked (Thanks to Raghavendra “raghukamath” Kamath!)</li>
<li>Improved big Tux graphics and animations (Thanks to Alzter)</li>
<li>Various effects and shaders (Thanks to Grumbel)</li>
</ul>
</li>
<li>Support for right-to-left languages through vector fonts. This will also fix a few non-ASCII characters, which often caused problems before in translations</li>
<li>A lot of other under-the-hood changes and bugfixes</li>
<li>Official Linux binaries</li>
</ul>
<p><strong>Note:</strong> If you’ve previously used torches in your levels and their positioning is off, please re-position them. We had to re-align their bounding boxes in order to fix bugs with their flame.</p>
<p>If you’d like to help with SuperTux development, you can find more resources in our wiki at <a href="https://github.com/SuperTux/supertux/wiki">https://github.com/SuperTux/supertux/wiki</a>. Please <a href="https://github.com/SuperTux/supertux/wiki/Contact">get in touch with us</a>. The fastest way is usually <a href="https://github.com/SuperTux/supertux/wiki/IRC">IRC</a>, but please wait if you don’t get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.</p>
<p>A big thanks to all of our translators who worked very hard to translate the new strings in time.</p>
<p>Source tarballs and builds for Windows (32-bit and 64-bit), OS X/macOS and Linux (via AppImage)
are available on the <a href="/download.html">Downloads page</a>, or via
<a href="https://github.com/SuperTux/supertux/releases/tag/v0.6.0">GitHub</a>.</p>The SuperTux team is excited to announce the availability of the stable release 0.6.0 after almost two years of development.2017 in Review2017-12-31T19:40:00+00:002017-12-31T19:40:00+00:00https://www.supertux.org/news/2017/12/31/2017-in-review<p>Hello SuperTux friends,</p>
<p>with 2017 coming to an end, we’d like to reflect on what’s been happening with
SuperTux development in the past year and on our plans for next year.</p>
<p>This has been a slower-than-usual year for SuperTux with most of the changes
being bugfixes. See a <a href="https://github.com/SuperTux/supertux/compare/release/0.5...master">full list of the changes since 0.5</a>.</p>
<p>Nonetheless, there are some bigger changes worth mentioning:</p>
<ul>
<li>Quite a lot of work has been put into reworking levels on Forest Island (part
of a larger redesign of the story, see below; many thanks to RustyBox and
serano!)</li>
<li>Some new backgrounds and sprites (many thanks to BlasterMaster!)</li>
<li><a href="https://download.supertux.org/">Nightly builds</a> are available now for all
major platforms (Windows, macOS, Linux) (thanks to maths22 for the website
and mt for implementing support for AppImages in the build system)</li>
<li>Above point also means that for the next release, Linux binaries will be
available in addition to Windows and macOS binaries</li>
<li>Scripting improvements</li>
<li>Some usual fixes concerning smaller problems</li>
<li>The included PhysFS library was updated to version 3.0 (thanks to Tobbi)</li>
</ul>
<p>These are the things we’re currently working on (with which we’ve made progress):</p>
<ul>
<li>Expanding and working on the story line as dicussed in our story line meeting
earlier this year.</li>
<li>Replacing our legacy scripting wrapper with Sqrat (work on this was started
by christ2go and continued by Tobbi, we hope to include it into the next
version)</li>
<li>Add-On manager improvements by christ2go</li>
</ul>
<p>However, there are also some things we would like to achieve for which we need
help, more or less specifically:</p>
<ul>
<li>More graphics, sprites, and ideas for further game content (e.g. enemies,
objects, …)</li>
<li>A change allowing proper support for non-Latin scripts, especially for RTL
languages and scripts that require text shaping, is pending - however, we
need support for multiple fonts or a single font that contains all the major
scripts</li>
</ul>
<p>If you haven’t noticed yet: We have released the 2016 Christmas Add-On to the
public! So, go and grab it if you haven’t yet!</p>
<p>Furthermore, we want to invite everyone who is interested to an open discussion
about plans and ideas for SuperTux during 2018. Feel free to join us next week,
on January 7, 2018, either in our IRC channel <a href="https://kiwiirc.com/client/chat.freenode.net:+6697/?nick=Guest?#supertux">#supertux</a>
on freenode, or using <a href="https://about.riot.im/">Riot</a>/
<a href="https://matrix.org/">Matrix</a> in <a href="https://riot.im/app/#/room/#supertux:matrix.org">#supertux:matrix.org</a>.
You’re most likely to find some active developers around afternoon and evening
in central Europe.
Everyone will be welcome, we’re hoping to share our plans and ideas but also
we’d like to hear more feedback from the community!</p>
<p>We also want to give a shoutout and big thanks to the many people who support
SuperTux. This includes but is not limited to:</p>
<ul>
<li>All the people who donated to the project</li>
<li>All people who designed small and large levels for SuperTux (and especially
those who shared them with us)</li>
<li>All the translators, coders, graphic designers, sound designers, story writers</li>
<li>Everyone who writes bug reports and tests the game</li>
<li>People spreading the word about SuperTux on social media and other community
sites</li>
</ul>
<p>Without all of you, SuperTux wouldn’t be where it is today!</p>
<p>The SuperTux Team wishes everyone a happy and successful year 2018!</p>Hello SuperTux friends,Gift Package: “Crystal Mine” by RustyBox2017-02-28T17:00:00+00:002017-02-28T17:00:00+00:00https://www.supertux.org/news/2017/02/28/crystal-mine-add-on<p>To show our appreciation to <a href="/donate">donors</a>, we’ve been sending out two gift
packages since last Christmas. Since we plan on making more of such gift
packages in the future, we decided it was a good idea to keep everyone
up-to-date about what’s in there.</p>
<p>However, in order to enjoy this extra content, usually provided in the form of
an add-on and appropriate installation instructions for the operating systems we
support, you will need to <a href="/donate">donate</a> (via PayPal, since we can’t know
your email address when you’re donating Bitcoins). Donations help us finance
project-related infrastructure, paying developers or artists, and sending
developers to conferences or similar. All donors get access to current, past,
and future gift packages.</p>
<p>The current gift package contains the level “Crystal Mine” by RustyBox. It’s the
first official level to use the crystal cave tiles and supposed to connect Icy
Island with Forest Island in a future release of SuperTux.
In addition, it features various other unique elements.</p>
<p><a href="/images/crystal-mine/crystal-mine-01.png"><img src="/images/crystal-mine/crystal-mine-01-small.png" alt="Screenshot of the "Crystal Mine" level" /></a>
<a href="/images/crystal-mine/crystal-mine-02.png"><img src="/images/crystal-mine/crystal-mine-02-small.png" alt="Screenshot of the "Crystal Mine" level" /></a></p>
<p><small>Screenshots: RustyBox</small></p>
<p>If you have any questions or problems with the donation process, please send an
email to team@ this domain.</p>To show our appreciation to donors, we’ve been sending out two gift packages since last Christmas. Since we plan on making more of such gift packages in the future, we decided it was a good idea to keep everyone up-to-date about what’s in there.Level Editor User Experience Survey2017-01-14T19:15:00+00:002017-01-14T19:15:00+00:00https://www.supertux.org/news/2017/01/14/editor-ux-survey<p>The SuperTux Team wishes you a happy and successful new year.</p>
<p>Since the release of SuperTux 0.5, we have received a lot of feedback on the
editor, much of which has been very positive. Some of this feedback comes in the
form of levels, some as feedback on IRC or in the forums. The team would like
to thank you for voicing some of your thoughts and ideas, and encourage you to
keep telling us what you think so that we can continue improving the game.</p>
<p>However, we also noticed several usability problems in the user interface.
We want to ensure the level editor is easy to use for our players, so we wish to
collect more detailed feedback in the form of a survey.</p>
<p>It would help the team out a lot if you could fill in the form
<a href="https://docs.google.com/forms/d/e/1FAIpQLSf7njq9LaKY033bkbru_iMG2RdhTWFtW_6eb9dSjttD6F0iMg/viewform">here</a>.</p>The SuperTux Team wishes you a happy and successful new year.