<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="3.10.0">Jekyll</generator><link href="https://www.supertux.org/feed.xml" rel="self" type="application/atom+xml" /><link href="https://www.supertux.org/" rel="alternate" type="text/html" /><updated>2026-03-15T21:19:05+00:00</updated><id>https://www.supertux.org/feed.xml</id><title type="html">SuperTux</title><subtitle>SuperTux is an open-source classic 2D jump&apos;n run sidescroller game in a style similar to the original Super Mario games.</subtitle><entry><title type="html">SuperTux 0.7.0</title><link href="https://www.supertux.org/news/2026/03/14/0.7.0" rel="alternate" type="text/html" title="SuperTux 0.7.0" /><published>2026-03-14T23:27:00+00:00</published><updated>2026-03-14T23:27:00+00:00</updated><id>https://www.supertux.org/news/2026/03/14/0.7.0</id><content type="html" xml:base="https://www.supertux.org/news/2026/03/14/0.7.0"><![CDATA[<p>The SuperTux Team is pleased to announce the stable release of version 0.7.0! You may wonder what took us so long to develop another release. Over the past couple of years, we’ve made dozens of changes and improvements to the game, bringing it to a much more polished state. As such, this is likely one of the biggest releases since Milestone 2! Despite that, SuperTux remains the trusted run’n’jump game as you know well… but with this update, it should bring it into a much more finishable state moving forward.</p>

<p>Here are some of the most notable changes since the previous release:</p>
<ul>
  <li>Brand new sprites and abilities for Tux: slope sliding, strong buttjumping, rock rolling, and crawling</li>
  <li>Revamped graphics for most backgrounds, tiles, objects, and badguys</li>
  <li>Complete level design + story rework of the Story Mode, Revenge in Redmond, and Bonus Island I</li>
  <li>Not only new NPCs (e.g: Granito) and enemies (e.g: DiveMine, Fish, and Corrupted Granito), but also revamps for numerous enemies such as: GoldBomb, Igel, Ghoul, and both bosses (Yeti and Ghost Tree)</li>
  <li>New music</li>
  <li>Level editor revamp</li>
  <li>Local multiplayer mode</li>
  <li>New gameplay mechanics such as glinted enemies, keys, the item pocket, and unlockable bonus islands via Tux Dolls</li>
  <li>Many internal improves and code refactoring, such as moving to SimpleSquirrel</li>
  <li>Improvements to compilation/porting, including CMake refactor, Android revival, and Flatpak builds</li>
</ul>

<p>And many more changes and bugfixes not listed here! Really, check the game out to see all the changes!</p>

<p>Thank you so much for the patience everyone had regarding this update. Feel free to report any bugs to our GitHub. We appreciate everyone’s support in keeping this game alive! Happy SuperTuxing!
– The SuperTux Team</p>

<p><strong>Android NOTE</strong>: For most modern Android phones, you’ll likely want <strong>armv8a</strong>.
<strong>Save NOTE</strong>: If you played during the betas for v0.7.0, note that your saves for story mode will not work right away, as they are saved as <strong>.old</strong> files, which can be manually converted into the new save format, but we encourage you to start a fresh save as we’ve polished some bits. Of course, old saves for story mode will also be invalidated, but will be backed up as well as if you still want those.</p>

<h2 id="download">Download</h2>

<p>More info and downloads at the <a href="https://github.com/SuperTux/supertux/releases/tag/v0.7.0">GitHub release page</a>!</p>

<h2 id="trailer">Trailer</h2>

<p>Check out the official trailer for SuperTux 0.7.0!</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/PQedJ3SX8s0" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen=""></iframe>

<h2 id="development-summary">Development Summary</h2>

<p>Check out our latest Development Summary video to get a glimpse of some of the main new features!</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/PczyNWV8gI0" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen=""></iframe>
<iframe title="SuperTux: Development Summary for v0.7.0! (+ Developer Commentary)" width="560" height="315" src="https://peertube.linuxrocks.online/videos/embed/8c252008-b1c8-4551-acc2-b3e9c90539d3" frameborder="0" allowfullscreen="" sandbox="allow-same-origin allow-scripts allow-popups allow-forms"></iframe>]]></content><author><name></name></author><summary type="html"><![CDATA[The SuperTux Team is pleased to announce the stable release of version 0.7.0! You may wonder what took us so long to develop another release. Over the past couple of years, we’ve made dozens of changes and improvements to the game, bringing it to a much more polished state. As such, this is likely one of the biggest releases since Milestone 2! Despite that, SuperTux remains the trusted run’n’jump game as you know well… but with this update, it should bring it into a much more finishable state moving forward. Here are some of the most notable changes since the previous release: Brand new sprites and abilities for Tux: slope sliding, strong buttjumping, rock rolling, and crawling Revamped graphics for most backgrounds, tiles, objects, and badguys Complete level design + story rework of the Story Mode, Revenge in Redmond, and Bonus Island I Not only new NPCs (e.g: Granito) and enemies (e.g: DiveMine, Fish, and Corrupted Granito), but also revamps for numerous enemies such as: GoldBomb, Igel, Ghoul, and both bosses (Yeti and Ghost Tree) New music Level editor revamp Local multiplayer mode New gameplay mechanics such as glinted enemies, keys, the item pocket, and unlockable bonus islands via Tux Dolls Many internal improves and code refactoring, such as moving to SimpleSquirrel Improvements to compilation/porting, including CMake refactor, Android revival, and Flatpak builds And many more changes and bugfixes not listed here! Really, check the game out to see all the changes! Thank you so much for the patience everyone had regarding this update. Feel free to report any bugs to our GitHub. We appreciate everyone’s support in keeping this game alive! Happy SuperTuxing! – The SuperTux Team Android NOTE: For most modern Android phones, you’ll likely want armv8a. Save NOTE: If you played during the betas for v0.7.0, note that your saves for story mode will not work right away, as they are saved as .old files, which can be manually converted into the new save format, but we encourage you to start a fresh save as we’ve polished some bits. Of course, old saves for story mode will also be invalidated, but will be backed up as well as if you still want those.]]></summary></entry><entry><title type="html">SuperTux 0.7.0 BETA 1</title><link href="https://www.supertux.org/news/2025/12/29/0.7.0_beta1" rel="alternate" type="text/html" title="SuperTux 0.7.0 BETA 1" /><published>2025-12-29T03:00:00+00:00</published><updated>2025-12-29T03:00:00+00:00</updated><id>https://www.supertux.org/news/2025/12/29/0.7.0_beta1</id><content type="html" xml:base="https://www.supertux.org/news/2025/12/29/0.7.0_beta1"><![CDATA[<p>The SuperTux Team is ecstatic to announce the first beta release of v0.7.0. This is perhaps one of the largest facelifts to the base game since the introduction of Milestone 2! It features completely redone worlds, new artwork, new music; all from the ground up. As such, it may feel entirely different from the previous game, but the overall premise remains true to its roots.</p>

<p>It is a bit difficult to cram it all in one snippet over the years of this release’s development; so we’ll try to keep it brief.</p>

<p>Some of the most significant changes include:</p>

<ul>
  <li>A complete overhaul of World 1 (Thanks to RustyBox)</li>
  <li>A complete overhaul of World 2, Rooted Forest (Thanks to RustyBox, Servalot, bruhmoent and FrostC)</li>
  <li>New assets for Tux, Badguys, Backgrounds, Tilesets, and other Miscellaneous (Thanks to RustyBox, FrostC, bruhmoent and FilipOK)</li>
  <li>Complete revamps for Gold Bomb, Igel, Spidermite (Tarantula), etc. (Thanks to RustyBox for graphics, MatusGuy for code)</li>
  <li>Complete revamp for Ghoul. (Thanks to RustyBox for graphics, weluvgoatz for code)</li>
  <li>Add new badguys (and an NPC!): Granito (&amp; Big Granito), Root Sapling, Corrupted Big Granito, etc. (Thanks to RustyBox for graphics, MatusGuy for code)</li>
  <li>New music (Thanks to SnugglyBun, Servalot, RodirodDude, bruhmoent, and Chitan)</li>
  <li>Overhauled Bonus Island 1 (Thanks to FrostC, Servalot, weluvgoatz, RustyBox, bruhmoent, Sevenberry, and tylerandari12)</li>
  <li>Revamped Level Editor and QoL changes (Thanks to Swagtoy, Tobbi)</li>
  <li>New Cutscenes (Thanks to Narre, RustyBox and FrostC)</li>
  <li>Local multiplayer mode (Thanks to Semphriss)</li>
  <li>Android Revival &amp; Improvements (Thanks to MatusGuy, Swagtoy)</li>
  <li>Tux sliding, rock powerup, crawling, buttjump improvements (Thanks to weluvgoatz)</li>
  <li>Tux dolls to unlock worlds (Thanks to provigz)</li>
  <li>New Yeti Boss Fight (Thanks to MatusGuy)</li>
  <li>New Ghost Tree (Thanks to Hypernoot, RustyBox for graphics, MatusGuy for polishing, FilipOK for hit sound)</li>
  <li>Item Pocket (Thanks to MatusGuy)</li>
  <li>Improved Autotile (Thanks to mrkubax10, tylerandari12, Eauix)</li>
  <li>CMake Refactor + making the game actually build (Thanks to Swagtoy, MatusGuy, tobbi)</li>
  <li>Glinting badguys (Thanks to bruhmoent)</li>
  <li>Flatpak builds (Thanks to Swagtoy)</li>
  <li>Squirrel default arguments (Thanks to provigz)</li>
  <li>Switch to Simplesquirrel (Thanks to MatusGuy and provigz)</li>
  <li>Display music metadata in the level editor (Thanks to James C. De Ricco)</li>
</ul>

<p>And so so so many more from a ton of contributors, that probably all got missed!</p>

<p>Thank you all for the incredible patience, considering it took us a long time to get here. Please report any and all bugs you come across, especially those you consider game breaking, and also help with translation on the Transifex. We’ll quickly iron them out and will be available for a little while to crush any nasty issues. We have entered a feature freeze so no new feature requests can slip in for 0.7, especially those which change strings. You can also hop in our IRC and  Discord (on the README), which are both bridged to each other as well to talk with us!</p>

<p>And of course… Thank YOU, from the bottom of our hearts, for keeping this game alive! – SuperTux Team</p>

<h2 id="download">Download</h2>

<p>More info and downloads at the <a href="https://github.com/SuperTux/supertux/releases/tag/v0.7.0-beta.1">GitHub release page</a>!</p>

<h2 id="development-summary">Development Summary</h2>

<p>Check out our latest Development Summary video to get a glimpse of some of the main new features!</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/PczyNWV8gI0" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen=""></iframe>
<iframe title="SuperTux: Development Summary for v0.7.0! (+ Developer Commentary)" width="560" height="315" src="https://peertube.linuxrocks.online/videos/embed/8c252008-b1c8-4551-acc2-b3e9c90539d3" frameborder="0" allowfullscreen="" sandbox="allow-same-origin allow-scripts allow-popups allow-forms"></iframe>]]></content><author><name></name></author><summary type="html"><![CDATA[The SuperTux Team is ecstatic to announce the first beta release of v0.7.0. This is perhaps one of the largest facelifts to the base game since the introduction of Milestone 2! It features completely redone worlds, new artwork, new music; all from the ground up. As such, it may feel entirely different from the previous game, but the overall premise remains true to its roots.]]></summary></entry><entry><title type="html">SuperTux Christmas 2025 Newsletter</title><link href="https://www.supertux.org/news/2025/12/24/christmas-newsletter" rel="alternate" type="text/html" title="SuperTux Christmas 2025 Newsletter" /><published>2025-12-24T00:00:00+00:00</published><updated>2025-12-24T00:00:00+00:00</updated><id>https://www.supertux.org/news/2025/12/24/christmas-newsletter</id><content type="html" xml:base="https://www.supertux.org/news/2025/12/24/christmas-newsletter"><![CDATA[<p>Hello SuperTux Community,</p>

<p>As a tradition, we’re releasing another Christmas Newsletter for this year.</p>

<p>It’s been a very eventful, busy, but also incredibly productive year for the development of SuperTux. As a result of our collective hard work over the past few years, SuperTux 0.7 is right around the corner. We will soon release a beta version for everyone to try out.</p>

<p>0.7 will feature more improvements, graphics and features than any release of SuperTux ever before. Of course, such a big release wouldn’t be possible without you - the SuperTux community. It has shaped this game to become what it is today, for which we’re incredibly thankful! As such, we would like to invite you to test the upcoming beta thoroughly and report any issues on the SuperTux bug tracker (see links at the top). Also, we’re always looking for new coders, testers, translators, level designers, etc. If you want to help, please consider checking out our socials (see links at the top).</p>

<p>Here’s a summary of the changes present in SuperTux 0.7. Don’t forget to check out the SuperTux Development Summary video at the end of the newsletter for an in-depth showcase of the major features and improvements.</p>

<h3 id="features">Features</h3>
<ul>
  <li>Various enemies, such as the Ghoul received a full rework, alongside a plethora of bug fixes and tweaks,</li>
  <li>A completely revamped and modernized Level Editor (thanks to swagtoy and Tobbi),</li>
  <li>Introduction of the <strong>Glinting</strong> mechanic, to accomodate for the removal of the frag level stat,</li>
  <li>A completed revamp of the Yeti and Ghost Tree bosses (thanks to weluvgoatz, MatusGuy and Hypernoot)</li>
  <li>The completion of the graphical revamp (thanks to bruhmoent, FrostC and FilipOK)</li>
  <li>Reorganized credits,</li>
  <li>New objects (e.g. Editor Comment, Big Snowball),</li>
</ul>

<h3 id="music">Music</h3>
<ul>
  <li>Even more tracks were added to the game’s soundtrack from various contributors, such as bruhmoent and Servalot.</li>
</ul>

<p>Thank you for playing SuperTux and we’re looking forward to another great year of SuperTux development in 2026!</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/PczyNWV8gI0" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen=""></iframe>
<iframe title="SuperTux: Development Summary for v0.7.0! (+ Developer Commentary)" width="560" height="315" src="https://peertube.linuxrocks.online/videos/embed/8c252008-b1c8-4551-acc2-b3e9c90539d3" frameborder="0" allowfullscreen="" sandbox="allow-same-origin allow-scripts allow-popups allow-forms"></iframe>]]></content><author><name></name></author><summary type="html"><![CDATA[Hello SuperTux Community,]]></summary></entry><entry><title type="html">SuperTux Christmas 2024 Newsletter</title><link href="https://www.supertux.org/news/2024/12/24/christmas-newsletter" rel="alternate" type="text/html" title="SuperTux Christmas 2024 Newsletter" /><published>2024-12-24T00:00:00+00:00</published><updated>2024-12-24T00:00:00+00:00</updated><id>https://www.supertux.org/news/2024/12/24/christmas-newsletter</id><content type="html" xml:base="https://www.supertux.org/news/2024/12/24/christmas-newsletter"><![CDATA[<p>It’s Christmas once again, meaning it’s also time for our annual newsletter! Here’s a summary of the most important aspects of development progression, during 2024:</p>

<h3 id="worlds">Worlds</h3>

<ul>
  <li>Finished Bonus Island 1 remake.</li>
  <li>Started work on the Bonus Island 2 remake.</li>
  <li>First 2 worlds of Story Mode have been remade entirely (with the worldmap only left to be entirely finished).</li>
</ul>

<h3 id="music">Music</h3>

<p>The game now includes tons of new music from various contributors. Credit to SnugglyBun, bruhmoent and Chitan.</p>

<h3 id="features">Features</h3>

<ul>
  <li>The introduction of the Item Pocket, replacing our previous Powerup Stacking mechanic with the aim to encourage more strategic gameplay.</li>
  <li>Improvements to Zeekling behaviour.</li>
  <li>Work on new Yeti boss behaviour has started, however it is currently work-in-progress.</li>
</ul>

<p>Alongside that, many minor features and various improvements and bugfixes were made along the year!</p>

<h3 id="future-plans">Future plans</h3>

<p>Regarding the long-awaited release of v0.7.0, we apologize for not meeting the estimated release months we’ve announced in the past! Development has been active lately and we will do our best to release v0.7.0 in 2025! Thank you for your patience!</p>

<p>We plan to additionally do the following before v0.7.0:</p>

<ul>
  <li>Merge all waiting Pull Requests on our repository, which are not drafts for the future or big reworks, not suiting our aim to try releasing during the year.</li>
  <li>Perform some testing and apply bugfixes when necessary.</li>
  <li>Call for contributors to help with translation on <a href="https://explore.transifex.com/arctic-games/supertux/">Transifex</a>.</li>
  <li>Revamp the Ghost Tree with new sprites and behaviour.</li>
  <li>Include even more new backgrounds.</li>
</ul>

<p>Regarding the future after v0.7.0, check out our <a href="https://github.com/SuperTux/supertux/wiki/Story-Mode-Roadmap">Story Mode Roadmap</a> for Story Mode future progression plans!</p>

<p>If you would like to help with development, you can <a href="https://www.supertux.org/contact.html">contact us</a>. Merry Christmas, and Happy SuperTux-ing!</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/n_Yk1G0DZ1E" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen=""></iframe>
<iframe title="SuperTux: Development Summary of 2024!" width="560" height="315" src="https://peertube.linuxrocks.online/videos/embed/31f1aab2-74b7-4619-848a-2ee99bcf0203" frameborder="0" allowfullscreen="" sandbox="allow-same-origin allow-scripts allow-popups allow-forms"></iframe>]]></content><author><name></name></author><summary type="html"><![CDATA[It’s Christmas once again, meaning it’s also time for our annual newsletter! Here’s a summary of the most important aspects of development progression, during 2024:]]></summary></entry><entry><title type="html">SuperTux Christmas 2023 Newsletter</title><link href="https://www.supertux.org/news/2023/12/23/christmas-newsletter" rel="alternate" type="text/html" title="SuperTux Christmas 2023 Newsletter" /><published>2023-12-23T00:00:00+00:00</published><updated>2023-12-23T00:00:00+00:00</updated><id>https://www.supertux.org/news/2023/12/23/christmas-newsletter</id><content type="html" xml:base="https://www.supertux.org/news/2023/12/23/christmas-newsletter"><![CDATA[<p>It’s Christmas time! Here’s a summary of the most important aspects of SuperTux development progression, during 2023!</p>

<h3 id="worlds">Worlds</h3>

<ul>
  <li>Full Icy Island remake.</li>
  <li>On-the-way Forest World remake.</li>
  <li>Work-in-progress Corrupted Forest remake.</li>
  <li>Full remake of Revenge in Redmond.</li>
</ul>

<h3 id="features">Features</h3>

<ul>
  <li>Added badguys, such as Granito, Corrupted Granito, Root Sapling. Updated others, such as Igel, Zeekling. New Yeti sprites are on the way!</li>
  <li>Many new (some on-the-way) features, such as custom main menu levels, script menu overhaul, worldmap screenshot previews, editor toolbox scrollbar, etc…</li>
  <li>A lot of bugfixes!</li>
</ul>

<h2 id="future-plans">Future plans</h2>

<p>v0.7.0 is estimated to release in August 2024, where we have planned to also include the following:</p>

<ul>
  <li>New Ghost Tree sprites + revamp.</li>
  <li>Yeti update with new abilities.</li>
  <li>Introduction of more cutscenes.</li>
  <li>Bonus Island 1 remake.</li>
  <li>Christmas Special remake.</li>
  <li>Halloween Special remake.</li>
  <li>More new music.</li>
</ul>

<p>Check out our <a href="https://github.com/SuperTux/supertux/wiki/Story-Mode-Roadmap">Story Mode Roadmap</a> for Story Mode future progression plans!</p>

<p>If you would like to help with development, you can <a href="https://www.supertux.org/contact.html">contact us</a>. Merry Christmas, and Happy SuperTux-ing!</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/Wcqat_b8ft8" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen=""></iframe>
<iframe title="SuperTux: Development Summary of 2023!" width="560" height="315" src="https://peertube.linuxrocks.online/videos/embed/03e538dd-2b00-459b-9d37-00e292d870d0" frameborder="0" allowfullscreen="" sandbox="allow-same-origin allow-scripts allow-popups allow-forms"></iframe>]]></content><author><name></name></author><summary type="html"><![CDATA[It’s Christmas time! Here’s a summary of the most important aspects of SuperTux development progression, during 2023!]]></summary></entry><entry><title type="html">Bonus Island 2 Revamp: Vote for your favourite levels!</title><link href="https://www.supertux.org/news/2023/06/09/bi2-revamp" rel="alternate" type="text/html" title="Bonus Island 2 Revamp: Vote for your favourite levels!" /><published>2023-06-09T00:00:00+00:00</published><updated>2023-06-09T00:00:00+00:00</updated><id>https://www.supertux.org/news/2023/06/09/bi2-revamp</id><content type="html" xml:base="https://www.supertux.org/news/2023/06/09/bi2-revamp"><![CDATA[<p>We have prepared a <strong>survey</strong>, where you can vote on which levels you want to see revamped for the new (now forest themed) <strong>Bonus Island 2</strong>!</p>

<h2 id="levels">Levels</h2>

<p>You can vote for <strong>forest levels</strong> from:</p>

<ul>
  <li><strong>Bonus Island 3</strong></li>
  <li><strong>Bonus Island 4</strong></li>
  <li><strong>The pre-v0.6 Forest World</strong> (i.e. v0.3.0 to v0.5.1), which are no longer present in the current Rooted Forest in Story Mode!</li>
</ul>

<h2 id="vote-here"><a href="https://docs.google.com/forms/d/e/1FAIpQLSe6FX7ddBsGZSbOqv7fklsvvWlQoHrNOgHNBJnQcIv3ad3xPQ/viewform">Vote here!</a></h2>]]></content><author><name></name></author><summary type="html"><![CDATA[We have prepared a survey, where you can vote on which levels you want to see revamped for the new (now forest themed) Bonus Island 2!]]></summary></entry><entry><title type="html">SuperTux Christmas 2022 Newsletter</title><link href="https://www.supertux.org/news/2022/12/25/christmas-newsletter" rel="alternate" type="text/html" title="SuperTux Christmas 2022 Newsletter" /><published>2022-12-25T00:00:00+00:00</published><updated>2022-12-25T00:00:00+00:00</updated><id>https://www.supertux.org/news/2022/12/25/christmas-newsletter</id><content type="html" xml:base="https://www.supertux.org/news/2022/12/25/christmas-newsletter"><![CDATA[<p>Almost every Christmas recently, the SuperTux Team has had an update to release.  However, this year there is unfortunately no update.  It is not because there was no progress made; it’s quite the opposite!  There are so many improvements that have been added, so many more in progress, and so many more that still have to be worked on for the next update, that it was decided best to hold off on an update for this year.</p>

<p>So instead of an update, here is a run-down of the progress for the next update:</p>

<h2 id="improvements-made-in-2022">Improvements made in 2022</h2>
<p>Most of the major improvements made to SuperTux in 2022 include:</p>

<ul>
  <li>World select</li>
  <li>Local Multiplayer</li>
  <li>Complete revamp of tile graphics</li>
  <li>Sliding</li>
  <li>Crawling</li>
  <li>New iceflower behavior</li>
  <li>Heavy Crate</li>
  <li>Root Crusher</li>
  <li>More fish enemies</li>
  <li>Revamp of addon menu</li>
  <li>Check for updates</li>
  <li>New sprites for some enemies</li>
</ul>

<h2 id="works-in-progress">Works in progress</h2>
<p>A lot of improvements are still WIP, such as:</p>

<ul>
  <li>Finding a way to not break old levels with new graphics</li>
  <li>Improvements to earth flower behavior</li>
  <li>New backgrounds</li>
  <li>Keys and locked doors</li>
  <li>More menu improvements</li>
  <li>New sprites for Tux and Penny</li>
  <li>More new sprites for more enemies</li>
  <li>Updates to every level in the base game</li>
</ul>

<h2 id="more-improvements-to-be-made">More improvements to be made</h2>
<p>And some new improvements have yet to be started, such as:</p>

<ul>
  <li>Improvements to boss behavior</li>
  <li>Addition of minibosses</li>
  <li>Inclusion of shops</li>
  <li>More graphics</li>
  <li>Other smaller features</li>
</ul>

<p>So in short, there is still a lot of progress to be made, alongside the progress that’s already been made.  0.7.0 is going to be a relatively large update for SuperTux, and hopefully you all enjoy it when it is done.</p>

<p>If you would like to help with development, you can <a href="https://www.supertux.org/contact.html">contact us</a>. Merry Christmas, and Happy SuperTux-ing!</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/ura_OqMlt9A" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen=""></iframe>
<iframe title="SuperTux: Development Summary of 2022!" width="560" height="315" src="https://peertube.linuxrocks.online/videos/embed/723634d0-d03b-4586-97c2-bd82b5a99095" frameborder="0" allowfullscreen="" sandbox="allow-same-origin allow-scripts allow-popups allow-forms"></iframe>]]></content><author><name></name></author><summary type="html"><![CDATA[Almost every Christmas recently, the SuperTux Team has had an update to release. However, this year there is unfortunately no update. It is not because there was no progress made; it’s quite the opposite! There are so many improvements that have been added, so many more in progress, and so many more that still have to be worked on for the next update, that it was decided best to hold off on an update for this year.]]></summary></entry><entry><title type="html">SuperTux 0.6.3</title><link href="https://www.supertux.org/news/2021/12/23/0.6.3" rel="alternate" type="text/html" title="SuperTux 0.6.3" /><published>2021-12-23T00:00:00+00:00</published><updated>2021-12-23T00:00:00+00:00</updated><id>https://www.supertux.org/news/2021/12/23/0.6.3</id><content type="html" xml:base="https://www.supertux.org/news/2021/12/23/0.6.3"><![CDATA[<p>The SuperTux team is excited to announce the release of SuperTux 0.6.3 after approximately 1.5 years of development.  This release introduces many new features; perhaps the most new features in a long time!</p>

<p>Some of the most significant changes include:</p>
<ul>
  <li>WASM compilation! SuperTux nightlies can now be played directly in the browser (thanks to Semphris).  See below for a link to an online version.</li>
  <li>Added swimming (thanks to Daniel and Zwatotem)</li>
  <li>Added walljumping (thanks to Daniel)</li>
  <li>Autotiles (thanks to Semphris)</li>
  <li>Updated animations (thanks to Alzter, Daniel and RustyBox)</li>
  <li>Refreshed many contrib worldmaps (thanks to Servalot)</li>
  <li>Many updates to paths, with easing, bezier curves, path sharing between objects, and more (thanks to Semphris)</li>
  <li>Remade the crystal tileset (thanks to Alzter and RustyBox)</li>
  <li>Many new snow tiles (thanks to Daniel)</li>
  <li>Many new objects, like the sideways bumper and falling blocks (thanks to Daniel)</li>
  <li>Custom particles (thanks to Semphris)</li>
  <li>A new rublight object (thanks to HybridDog)</li>
  <li>Official binaries for FreeBSD, Linux 32-bit and Ubuntu Touch (thanks to Semphris)</li>
  <li>Added in-game progress statistics (thanks to Semphris)</li>
  <li>New color picker based on OKLab (thanks to HybridDog)</li>
  <li>Add-on creator, to easily create add-on packages with your world (thanks to Semphris)</li>
  <li>Rework of the Revenge in Redmond worldmap (thanks to RustyBox)</li>
  <li>Added timeshift ambience in the worldmap (thanks to Semphris)</li>
  <li>Skippable cutscenes (thanks to Semphris)</li>
  <li>Editor auto-saves at regular intervals (thanks to Semphris)</li>
  <li>Optional integration with Discord (thanks to Semphris)</li>
  <li>Updated translations, of course (thanks to translators)</li>
</ul>

<p>And these are just the most significant changes; there are plenty of other small features and bugfixes for you all to explore :)</p>

<p>You may be wondering, “If there are so many changes, why not release 0.7.0?”  The SuperTux Team would like to make significant progress on the story mode, including things such as finalizing the first two worlds and beginning work on the final two, before 0.7.0 is released.  If you would like to help expedite the development of 0.7.0, you can <a href="https://www.supertux.org/contact.html">contact</a> us and help develop from there.</p>

<p>Source tarballs and builds for Windows (32-bit and 64-bit), OS X/macOS and Linux (via AppImage) are available on the <a href="https://www.supertux.org/download.html">Downloads</a> page, or via <a href="https://github.com/SuperTux/supertux/releases/tag/v0.6.3">GitHub</a>.  Additionally, you can play SuperTux 0.6.3 online at <a href="https://supertux.semphris.com/play/">https://supertux.semphris.com/play/</a>.</p>

<p>Thank you, Merry Christmas, and happy SuperTuxing!!</p>]]></content><author><name></name></author><summary type="html"><![CDATA[The SuperTux team is excited to announce the release of SuperTux 0.6.3 after approximately 1.5 years of development. This release introduces many new features; perhaps the most new features in a long time!]]></summary></entry><entry><title type="html">SuperTux 0.6.2</title><link href="https://www.supertux.org/news/2020/05/14/0.6.2" rel="alternate" type="text/html" title="SuperTux 0.6.2" /><published>2020-05-14T20:05:00+00:00</published><updated>2020-05-14T20:05:00+00:00</updated><id>https://www.supertux.org/news/2020/05/14/0.6.2</id><content type="html" xml:base="https://www.supertux.org/news/2020/05/14/0.6.2"><![CDATA[<p>The SuperTux Team is excited to announce the availability of SuperTux 0.6.2. This release fixes a number of bugs that were reported after 0.6.1. It also features reworked graphics and levels.</p>

<p>Other changes include a power-up counter in the hud, new sprites for the door, a new tileset and several new badguys. But overall, this release is supossed to celebrate our anniversary (May 2000) with a little surprise Add-On, which can be found in the contrib levels!</p>

<p>Changes:</p>

<ul>
  <li>A new worldmap, “Revenge In Redmond” celebrating SuperTux’s 20th anniversary, which includes new enemies and sprites !!!</li>
  <li>New and improved backgrounds and sprites</li>
  <li>Improvements to many levels in the Icy Island and forest world</li>
  <li>Speed improvements for levels using a huge amount of lava tiles</li>
  <li>An issue causing the bridge in the forest world to not be shown in certain cases was fixed</li>
</ul>

<p>If you’d like to help with SuperTux development, you can find more resources in our wiki at <a href="https://github.com/SuperTux/supertux/wiki">https://github.com/SuperTux/supertux/wiki</a>. Please <a href="https://github.com/SuperTux/supertux/wiki/Contact">get in touch with us</a>. The fastest way is usually <a href="https://github.com/SuperTux/supertux/wiki/IRC">IRC</a>, but please wait if you don’t get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.</p>

<p>A big thanks to all of our translators who worked very hard to translate the new strings in time.</p>

<p>Source tarballs and builds for Windows (32-bit and 64-bit), OS X/macOS and Linux (via AppImage)
are available on the <a href="/download.html">Downloads page</a>, or via
<a href="https://github.com/SuperTux/supertux/releases/tag/v0.6.2">GitHub</a>.</p>]]></content><author><name></name></author><summary type="html"><![CDATA[The SuperTux Team is excited to announce the availability of SuperTux 0.6.2. This release fixes a number of bugs that were reported after 0.6.1. It also features reworked graphics and levels.]]></summary></entry><entry><title type="html">SuperTux 0.6.1</title><link href="https://www.supertux.org/news/2019/12/15/0.6.1" rel="alternate" type="text/html" title="SuperTux 0.6.1" /><published>2019-12-15T17:42:00+00:00</published><updated>2019-12-15T17:42:00+00:00</updated><id>https://www.supertux.org/news/2019/12/15/0.6.1</id><content type="html" xml:base="https://www.supertux.org/news/2019/12/15/0.6.1"><![CDATA[<p>The SuperTux Team is excited to announce the availability of SuperTux 0.6.1. This is first and foremost a bugfix release that fixes reported issues after the release of 0.6.0 a year ago, however, we also introduced a lot of other changes, such as new graphics, levels and other game content.</p>

<p>Changes:</p>
<ul>
  <li>Rework of the first 3 Bonus Worlds</li>
  <li>Added 3 new bonus worlds to the core game</li>
  <li>Improvements to the story mode</li>
  <li>Addition of Ghost Forest to the Story Mode</li>
  <li>New Backgrounds and Music by BlasterMaster</li>
  <li>Tiles and Sprites Improvements by Alzter, weluvgoatz and RustyBox</li>
  <li>New enemy: The Ghoul</li>
  <li>Fixes and optimizations (Fixing buggy controls, game speed, etc.)</li>
  <li>Level Editor Improvements, Fixes and Optimisations</li>
  <li>Revamp of the Credits Menu</li>
  <li>Blocks (and other objects behaving like blocks, such as lanterns) no longer jitter when stacked on top of one another</li>
  <li>Trampolines as bonus block contents no longer hurt Tux</li>
  <li>An issue causing music not to get saved in the level editor was fixed</li>
</ul>

<p>If you’d like to help with SuperTux development, you can find more resources in our wiki at <a href="https://github.com/SuperTux/supertux/wiki">https://github.com/SuperTux/supertux/wiki</a>. Please <a href="https://github.com/SuperTux/supertux/wiki/Contact">get in touch with us</a>. The fastest way is usually <a href="https://github.com/SuperTux/supertux/wiki/IRC">IRC</a>, but please wait if you don’t get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.</p>

<p>A big thanks to all of our translators who worked very hard to translate the new strings in time.</p>

<p>Source tarballs and builds for Windows (32-bit and 64-bit), OS X/macOS and Linux (via AppImage)
are available on the <a href="/download.html">Downloads page</a>, or via
<a href="https://github.com/SuperTux/supertux/releases/tag/v0.6.1">GitHub</a>.</p>]]></content><author><name></name></author><summary type="html"><![CDATA[The SuperTux Team is excited to announce the availability of SuperTux 0.6.1. This is first and foremost a bugfix release that fixes reported issues after the release of 0.6.0 a year ago, however, we also introduced a lot of other changes, such as new graphics, levels and other game content.]]></summary></entry></feed>